I have a texture that I’ve applied all the settings to to make it look pixelated. Everything works fine in the editor, but when I build the project and then launch the game, for some reason all the textures become blurry again.
There is also one strange thing: If in a new fps project you apply this texture to the starting cubes on the stage, then after the build everything will be pixelated, as needed. However, if I place my location model on the scene and apply the same texture to it, everything stops working again. Everything becomes blurry, including those cubes with which everything was fine.
go into texture details advanced and set the filter to nearest. should enforce it, beyond the texture group settings.
Thank you very much, this was the solution.


