I followed the outline shader tutorial on Unreal Engine’s official YouTube channel.
And I want to apply that shader only to the character using a costumdepth pass.
When the shader is applied to all objects, it is applied to the character without problems.
However, when applied only to the character, the outline is not applied, but only to the line inside the character.
As a result of various tests, it is applied only when Character is in front of the applied object. Applying the shader to the landscape object the character outline works fine.
It seems to be some kind of render problem, Can I fix this by modifying the blueprint?
I really like this shader and don’t want to switch to another shader…
thank you