The offset position of dynamic shadows problem.

Hello ,

I use point or spot light source. Of course i have no any LOD’s for my static meshes. Also for good shadow quality i use these settings:

r.ShadowQuality=5
r.Shadow.TexelsPerPixel 200
r.Shadow.MaxResolution 4096
r.Shadow.SpotLightDepthBias 0
r.Shadow.RadiusThreshold 0.03 

In any case the problem can be seen with the default settings but not so clearly. I do not see sense in additional screenshots of my light source, another unreal user’s easily reproduce bug with dafault point or spot lights while try to help me. Add some other examples:
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Where can i change Cascaded Shadow map options for spot/point lights? I saw some of them only in Directional light source.

Sincerely,

Alexander Goryachev.