We found that the coordinate axes are incorrect when the MeshToHISM tool converts ISM/HISM..
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How should I fix it?
We found that the coordinate axes are incorrect when the MeshToHISM tool converts ISM/HISM..
[Image Removed]
How should I fix it?
Hi !
This tool was built solely for the purpose of optimizing massive amounts of meshes into instances for the Hillside architectural project, and is by design quite limited when it comes to Pivot location choices.
The behavior of the blueprint here is to create an ISM/HISM actor at the coordinates (0,0,0) to quickly align groups of instanced meshes in the level, then add each of the meshes as ISM/HISM component Instances (which will have the same World Transform as the original Mesh Actors).
A couple suggestions if you want a more custom pivot location :
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Hope this helps !
Cheers,
Antoine
Got it, thanks a lot.