@IllpIll Looking Good. Are you manually creating the maze, using procedural generation, or both? I’ve written a few Maze Generators in UDK, and will most likely write one with Blueprints. There are several maze generation algorithms, but I haven’t seen a circular 3D maze generator, that would be interesting.
@Swanny, please tell me your version will be more than a runner game, like this one?
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@sangloo. Great minds think alike. I’m developing a game with similar elements. A Fantasy-themed First-Person Blast & Slash Dungeon Crawl Action RPG. Up to Four (4) Player’s Cooperatively navigate a procedurally generated Labyrinth filled with Puzzles, Traps and Monsters, on a quest to locate prized treasure: The Dragon’s Gold (protected by a Fierce Dragon Boss Monster). Players are armed with both a Sword and MagicGun to defeat an assortment of Monsters (generated with GOLEM ECS), Evade/Escape Traps, and Solve Mini Puzzles. I’m hoping the improvements for foliage in 4.7 is also applied to instanced static meshes in general. That will allow me to generate some highly complex looking GOLEMS consisting of 100,000s Fragments.
https://arcadekomodo.com/home/wp-content/uploads/2015/01/golemmonsters-150x150.png
GOLEM Monster