Summary
Depending on the shotgun and rarity hitting the max damage cap can sometimes leave the player/guard/sentry at very low decimal HP instead of a full number.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Step 1. Grab a shotgun that can reach the max damage cap, you may have to grab another weapon that deals enough damage to reach 200 total damage. (For example an Epic Ranger Shotgun can hit for 160, you can deal the last 40 damage by hitting 2 shots with an Uncommon Combat Assault Rifle.)
Step 2. Get either a player, guard, or sentry and make sure they are at max HP and Shield
Step 3. Deal 200 damage to the player, guard, or sentry by hitting a headshot with the shotgun and using any other weapons to deal the rest of the damage.
Expected Result
The player, guard, or sentry should be eliminated since they should have no HP left
Observed Result
Depending on the shotgun and rarity (Using the Epic Ranger Shotgun for example) it’s not able to eliminate the player, guard, or sentry, even though it should have done enough damage to eliminate. It leaves them at very low enough HP where a single shot from a Paint Launcher will be able to eliminate the target (Paint Launchers deal 0.000625 damage per shot).
Platform(s)
PS5, PS4, PC, Xbox One, Nintendo Switch, Nintendo Switch 2
Video
Additional Notes
Sometimes it’s able to either eliminate or not eliminate if the target is at 200 HP and no shield. Some shotguns can eliminate both, one or the other, or neither.
Other examples (shown in the video)
Uncommon Pump Shotgun (170) + 30 damage: Able to eliminate 100HP + 100 Shield, But unable to eliminate 200HP (Incorrect)
Epic Pump Shotgun (180) + 20 damage: Able to eliminate both 100HP + 100 Shield and 200HP (Correct)
Epic Striker Pump Shotgun (180) + 20 damage: Unable to eliminate both 100HP + 100 Shield and 200HP (Incorrect)