Hello, I am a total loser in using materials. I’m doing a decomposition effect of different parts of the skeleton body when I kill him. The problem is that when i create skeleton particles, texture of the skeleton body expands for some reason, please tell me how to make the skeleton parts remain normal size.
Thanks!)
You are mapping a non square texture onto a square sprite. That is the reason why the texture gets stretched.
Either:
- Edit the texture to be square.
- Map the texture correctly inside the material.
- Change the “Initial Size” in the particle settings to match the aspect ratio of the texture.
It worked, thank you)