the material stretches when it shouldn't.

Hello, I am a total loser in using materials. I’m doing a decomposition effect of different parts of the skeleton body when I kill him. The problem is that when i create skeleton particles, texture of the skeleton body expands for some reason, please tell me how to make the skeleton parts remain normal size.
Thanks!)

You are mapping a non square texture onto a square sprite. That is the reason why the texture gets stretched.

Either:

  1. Edit the texture to be square.
  2. Map the texture correctly inside the material.
  3. Change the “Initial Size” in the particle settings to match the aspect ratio of the texture.

It worked, thank you)