After a player wins the game, players are given the option to ‘Ready Up’ to start a new game. When players click the ‘Ready Up’ button, they immediately get a Matchmaking Error #1. Players already in the game are not able to be matched up to play again without returning to the lobby.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Matchmaking
Steps to Reproduce
Join the game with at least one other player.
Play the match until a winner is declared (last man standing win condition).
Wait for the ‘Ready Up’ button to appear.
Click the ‘Ready Up’ button to play again.
Expected Result
The players enter matchmaking and can begin a new game once matched.
I’m seeing the same thing for round-based games. I tried working around it with a pre/post-game lobby, but at end-game state it still asks to Ready Up, resulting in a Matchmaking Error #1 every time.
Private codes mean matchmaking from the local PC, the template is left on content server.
the best way forward is to zip up the UEFN and Fortnite logs in this thread then publish the island with access only by code and manual publish so that you can test live
The other has a strange error on parental settings see picture and cannot find this on Android Mobile only PC I am an adult never seen this error before.
Cool, thank you for the info. I’ll probably wait to see what happens with the Epic Bug report before I change anything.
Regarding the parental controls, they made me put a very high age rating on this game. I am not sure why but it got rejected twice until I raised the age level on it.
I thought this was something specific to me map, glad to hear other are having the same issue. I am getting the issue when one player is playing the map and another player joins that players lobby then tries to play the second player gets the Matchmaking Error #1.
I think this is a major issue because I just did a sponsor campaign and I had around 700 clicks but only about 100 people actually joined. I know clicks dont equal joins but that number seems off. I was wondering if lots of players were trying to join sessions that already had a player in it and would cancel the new players join request which hurts my maps stats a lot. @Flak any news or any confirmation for this?