The Making of the McLaren Car Configurator - Live from Epic HQ

nice work. Hope in future unreal versions are better car support and hope someday also can make good car game with unreal engine.

hey guys,

any news on the automotive shaders mentionned by Francois ?

I would also like to know about this, we’ve got a whole bunch of car paint related work to do, and we’re not sure if we should roll our own car paint or wait for the Mclaren stuff.

someone on some video has mentionned that it’s for the official 4.13 release or so, but i don’t know if it still the case .

I would also find this very useful!! any insight please? I have a job coming up where i really need to achieve something like this.

Please Please Please make that car model available for free!!! Please!!!

Hey all, I’m trying to make a companion app at the moment for a PC game. I noticed around 45:33 mentions that if they didn’t need to move to a different version of the engine for the companion app they would have used normal Network replication for the process rather than a Message Bus.

I’m just wondering, is this even possible to achieve across two completely separate projects?
So I have project 1 which is the full PC version and project 2 which is the mobile game that is basically a set of mini games but it aids in the progress of your PC game character stats so I need to pass data back and forth.

I’m not sure if I have missed something in the standard Networking approach that would allow me to do this or if I just misunderstood what was saying?

That McLaren is beautiful, but few people can enjoy it. I think they should make a Bus. Then we could all “catch it!”