We just launched the kickstarter for The Lost Pisces
https://www.kickstarter.com/projects/595588975/the-lost-pisces
We’ve been working for a few years on this project. Originally using unity, but completely overhauled and brought it over to Unreal Engine 4. We’re a small team and Unreal has really allowed us to bring the Lead Artists Vision to life. Below are our first two videos showcasing our Teams Vision. While there is a good chunk of content, we are still very much in the early Conceptual Prototype Phase. We are hoping to get funded to move the prototypes into a real consumer product.
In addition to Unreal Engines Core features, we’ve been working with Opaque Media and their Kinect 4 Unreal Plugin http://www.opaquemultimedia.com/#home.
https://www.youtube.com/watch?v=62sAFYnZpPk
CONCEPTUAL GAMEPLAY/STORY VIDEO
The following video is our conceptual idea mocked up in Unreal Engine as a proof of concept. We are utilizing a lot of emerging technologies and Unreal Engine was a way for us to start laying out the core essence of Pisces. We need support to bring this idea to the gamer and we want to do this in a way that is very collaborative with the community that backs us.
https://www.youtube.com/watch?v=OJMxdGfSFwo
SOMETHING NEW. HERE’S OUR VISION.
At it’s core, The Lost Pisces relies on Procedural Emotional AI. Our concept is to create AI that is procedural and always developing in game. The best experience we have mocked up so far is using Kinect 4 Unreal to give our engine one avenue of input for the player. While the camera input is going to be an element of our game, the environment and choices the player makes play an equally important role. All of these elements will help develop the Procedural Emotional AI as the game is played. We will continue to develop the core essence of our game around technologies that help connect as many players to Pisces as we can.
Because when we began Pisces, we wanted to give the gamer a new experience with AI. We’ve seen graphics get substantially better. We’ve seen action evolve and new interactive peripherals emerge. We’ve seen smarter logic AI, but we wanted to bring more focus to the characters emotions? The human being connects to characters. It’s through characters that we relate to a story. And so we wanted to make a character that gamers fall in love with… because she grows to understand you. We wanted to create an Emotional focused AI.
**WHAT STYLE OF GAME IS THIS **
The Lost Pisces is a new path to gameplay. At a top level the game will play like a third person adventure style game. We blur the line of strategy, open world exploration, and elements of a FPS. But the core essence of The Lost Pisces gameplay is around building a relationship with Pisces, using an Emotional AI concept. Pisces will act as a compass to the gamer, and through your interactions you will shape her perception. It is her perception of you that is the core game mechanic to our story.
WHY WE NEED SUPPORT
We have a vision for a new path for how we interact with a story and it’s characters. We have been fortunate to have the right core team with the right skills to get us this far. But it still is a conceptual prototype. We’re serious about what we put out into the world, and we wanted to make sure our ideas had a solid base before we reached out to the community. Now we have finally gotten to that point and that is why we need help. We want those who support us to also help us map out the path forward. To shape the path to reach as many gamers as possible, we need to fund the next stages of development. This includes bringing on additional talent to help us move our prototype into a full fledged game. In addition we’re trying to utilize developing technologies and funding can help us push for those technologies to move forward. We want to grow our Emotional AI into a serious new path for story telling. With funding we can take these next steps.