We have followed the instructions for setting up the FaceAR Sample project (https://www.youtube.com/watch?v=AIHoDo7Y4_g) and have everything running.
However the Livelink does not seem to be activated: the Windows 10 app does not show any updates the iOS app should be sending out.
iOS does detect the face and updates within the app.
-> Both machines are on the same network and should be able to see each other. (Check with a small setup using OSC communication)
-> Tried this in 4.20.3 and 4.22.1
Do we need to add any special rules to the (Windows default) firewall?
In the docs (https://docs.unrealengine.com/en-US/…ple/index.html) it says:
"Launch your Project, and in Project Settings set Supports AR to On."
Searched back and forth but I cannot find this setting in the project settings, can this be the cause?
Thanks in advance for any tips which will push us in the right direction towards a working setup.
(cross posted here https://forums.unrealengine.com/unreal-engine/events/1512398-unreal-engine-livestream-introducing-the-facear-august-9-live-from-epic-hq?p=1630367#post1630367 as I didn’t know where to place this)