Hello everyone. Could I use some help please. I’ve started learning about Substrate Materials in Unreal 5.3.2. and I’ve got a problem. After enabling “substrate materials, substrate opaque material rough refraction and substrate advanced visualization shaders” light sources have stopped being active (except ‘Environment lighting’). I’ve created a new project. SunSky’s functioning properly. I added local light and it doesn’t work. I’m switching between Mobility options, set exposure - no effect. A new project has been created in Lumen, the old light has been baked in Ray Traced. And it doesn’t work anyway. How can I fix it?