The levels in the build are very bright. But everything is fine in the editor

Hello!
I ran into a problem after building the project. Everything works fine in the editor and there are no problems. But when I build a project, no matter what level I run, everything is highlighted. And so bright that you can’t even see the surroundings.
What I’ve already tried:
I turned off Auto-exposure in the project settings and through the post-process (I did the min and max brightness 1:1).
I deleted Sky Sphere.
I tried dynamic lighting and static lighting, there was no difference.

Below I attached a video of this problem.
In editor: 2023-10-16 23-00-23.mkv - Google Drive
In build: 2023-10-16 23-02-28.mkv - Google Drive

I would be very grateful for any help.

Hi @Dev_Sergey,

Welcome to the Unreal Engine forums :slight_smile:

This is a strange one but there are a few things you can check.

  1. Post-Process Volume - Do you have any of these in your scene?
  2. HDR - If your monitor is HDR-compatible, try turning it off to see if it makes a difference. (I had this problem before)
  3. Clean Project - Create a new project and try one of the starter projects (First Person, Third Person, Top Down). Build it to see if the issue is limited to your current project.
  4. Package Settings - Check if you have modified the package settings. Go to Edit > Project Settings > Packaging (Under Project). If a starter project builds correctly, try comparing your DefaultGame.ini with that of the starter project.
  5. Exposure - Did you change any of the settings on the camera regarding exposure?

Hopefully this helps narrow it down.

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Thanks! The problem was that some video files that replace the post-process (from which the white screen was apparently) were not included in DefaultGame.ini and the engine ignored them during assembly.
Changing this file helped solve the problem.

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