The LAUNCH SESSION isn't working.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Matchmaking

Summary

I can’t start any of my projects. When I hit launch session, the game starts loading, and I even get into the UEFN lobby, but after a while, it kicks me back to the lobby. Sometimes, it also says “Network lost.”

Steps to Reproduce

Start the UEFN project and click on Launch Session.

Expected Result

Kicked back to the lobby.

Observed Result

So the session can be started normally.

Platform(s)

PC - UEFN

hi @Marablind ,

There are extremely large ping time. Bought Absolute Doom Battle Pass and Battle Royale is useless . My average ping is 240ms to 470 ms.
When looking in FN Setting my European Ping is 14ms
Therefore Battle Royale is impossible to play on PC and high ping rate on Xbox One, which normally best ping due to using Xbox Live network NAT.
XBL give 3ms to server

The lag in Battle Royale is bad and there must only be 20 players, UTC GMT its 05:30 PT
and 08:30 EST.

Here is an entry in UEFN

[2024.08.16-11.18.40:059][ 81]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../FortniteGame/Content/Effects/Niagara/DataChannels/SelectFloatBySurface which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.08.16-11.18.40:059][ 81]LoadErrors: Warning: While trying to load package /Game/Effects/Niagara/DataChannels/Impacts/NS_NDC_Handler_Impacts, a dependent package /Game/Effects/Niagara/DataChannels/SelectFloatBySurface was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DataChannels/SelectFloatBySurface has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DataChannels/SelectFloatBySurface.uasset'. Perhaps it has been deleted or was not synced?

Here is my UEFN Log
UnrealEditorFortnite.log|attachment
(1.1 MB)

Here is my Fortnite log
FortniteGame.log (5.5 MB)

FortniteLauncher.log (168.0 KB)