The image output from the Movie Render Queue has seams

Hi, everyone, I now encounter a problem with using the Movie Render Queue to render shots:
"I want to render a scene with a lens angle of about 180 degrees, with a screen ratio of about 8:1. Therefore, I placed five shots in the scene, rendered them simultaneously, and then connected the sequence frame images rendered from these five shots in AE from left to right. However, I found that there were some differences in brightness between the images of these five shots, resulting in four vertical seams in the final image.
I don’t quite understand. It is reasonable for UE to render videos so that the images rendered by the camera each time are consistent. Although I know that most users only need to render a single shot of the image, even if the image changes slightly in brightness or hue, the impact is not significant, and it can be corrected in later software. However, this problem I encounter now, Is there any way to ensure that the brightness, shade, tone, and other effects of the output images from Movie Render Queue are completely consistent each time they are rendered? Thank you for answering this question. Thank you.





影片渲染队列输出的画面有接缝,明暗和色调等效果不一致
hi,大家好,我现在遇到一个使用影片渲染队列渲染镜头遇到的问题:
我想渲染一个大概180度左右的镜头画面,画面比例大概是8:1的,所以我就在场景里放置5个镜头,同时渲染出来,然后在AE里将这5个镜头渲染出来的序列帧图片从左到右连接在一起,但我发现这5个镜头的画面有些明暗的差异,导致最终的画面出现4条垂直的接缝在画面中。
我不太明白,按理,UE渲染视频应该要让相机每次渲染出来的画面保持一致才对,虽然我知道大部分用户都只需要渲染1个镜头的画面,就算画面稍微一点点明暗变化或色调变化,其实影响不大,也可以在后期软件里修正,但现在我遇到的这个问题,有什么办法可以确保UE的影片渲染队列每次渲染输出的画面的明暗,色调等效果完全一致吗,感谢回答这个问题的朋友,谢谢。

The video series from unreal on ‘Media Render Queue’ goes over fixing the seams.

Snipaste_2023-03-20_16-17-20
A colleague said that it is necessary to ensure that these options are completely turned off
有同事说要确保这几个选项完全关闭才行