I’m a 3d-artist and gamedesigner working for a small indiestudio in germany who’s working on a new gameprototype in his sparetime.
It’s a just for fun project to ‘get in touch’ with the UnrealEngine4 and to improve my skills regarding realtime graphics in terms of lighting,quality, performance but also gameplay/gamedesign.
I don’t want to talk too much about the gameplay/game mechanics but it’s a mixture between ‘Alone in the Dark (1992)’ and ‘Outlast (2013)’ but with more puzzle solving (Adventure-Horror-ExitGame).
Of course it’s nothing new in terms of gameplay but I have some ideas that could make this a solid prototype. The main features (inventory, basic test puzzles, and so on) are up and running so I decided to do the first graphic tests and scene setups.
The whole game is set in the late 50s and I wanted to do it completely black and white. I always loved the mood of the old black/white horror movies (Hitchcock/ Hammer Films) so I decided to recreate this mood. For modeling I used 3dsmax. All assets were created by myself.
Hope you like it!
Corridor Test Scene (InGame-Screenshot)
**Some more InGame - screenshots (UI / Inventory objects)
Porch / Entry Scene Model