The Horse Starter Kit

Right I see , so this work the same as I want to bring the horse riding setup into my character and level. My project is already pretty far along , I mean my character is already using a specific anim bp , controller , game mode , etc… Also line trace and stuff. But there is nothing on my level bp at this time.

In your case you will want to merge your characters animation blueprint with the thirdperson animation blueprint from the demo level. However the Demo level is not a finished game example It mealy shows off the animations and mounting behavior. You will want to create your own setup for your own situation. This is a starter kit not a complete game setup.

love your horse starter kit - thinking of buying it but are there any plans to update it with more realistic horses, better tails and better gallop cycles ? using the new hair system would probably be amazing for the tail… and the gallop doesnt really match videos of real horses.

UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Start_Horse_2 : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Start_Horse_2 : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Horse : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Horse : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Idle_2_Horse : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Idle_2_Horse : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left : Unable to retrieve bone index for track: Horse_Character_Node_01
UATHelper: Packaging (Windows): LogScript: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Right : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Run_Horse_Left : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Start_Horse_2 : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Start_Horse_2 : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Horse : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Jump_Horse : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Idle_2_Horse : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Idle_2_Horse : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Right : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left_Fast : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left_Fast : Unable to find bone index, animation track will be removed: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left : Unable to retrieve bone index for track: Horse_Character_Node_01
PackagingResults: Warning: Script Msg: /Game/HorseStarterKit/Animation/Trot_Horse_Left : Unable to find bone index, animation track will be removed: Horse_Character_Node_01

Wow, am I glad this was free when I grabbed it! I’m reading many of the same problems as I’m experiencing, but I at least got most of the way past where everyone else seems to be. Don’t migrate the project folders in-editor, you have to manually copy as much as you can from the project folder into your new project folder. “Migrate” refused to even pass over the input folder to the new project.
I’m just as far along as being able to run your overview level in another project, with all inputs, with my own rider using the UE4 Mannequin Skeleton, but not being able to use any inputs to actually mount and ride the horse anywhere else. I’ve gone through the forum, and I suppose I’ll go into more detail there.

2 Likes

same problem here, if you have a solution please share. overview running and i added the new binding keys to be able to mount and call the horse but only in overview. couldnt get anywhere in my own project

Yes, I just put it down since then, but my project will need it in a few months. If the author would just post more specifics there wouldn’t be so much of an issue with his user base. Not all of us are blueprint geniuses, and some of these brick walls in learning curve can torpedo a project in no time.

1 Like

Hello, I am using a mini map and compass component next to this kit.

When the player rides the horse, the mini-map and compass loses the ability to find the player, and after getting off, it creates again with many errors because the player was destroyed after riding the horse. How can this defect be fixed? Thank you.

In the demo level you are one actor possessing another actor when you get on the Horse. The Actor is destroyed during the transition and then re spawned on dismount. This is just a setup for the demo level (in the Level Blueprint) you may change it around however you see fit.
one solution -you may be better off having your minimap follow “Player Character 0” that way its always tracking you the player no matter what actor you possess.

1 Like

Greetings! Is there a problem with Unreal 5.2? Everytime I try to cook the fresh downloaded Project-File the compiling exits with Error Code 1 or 25.

1 Like

Thanks for pointing this out. cooks fine in 5.0 and 5.1 but yep in 5.2 an unknown error. I’ll look into this.
UPDATE
I have submitted a fix for 5.2 and it is live now, go ahead and update in the Launcher. Cooks and Packages in 5.2 with no issues. Thanks again for pointing this out. :slight_smile:

1 Like

Just tested, works great with 5.2.1. Many Thanks!

Hi, I really like the kit, but when retargeting the rider to other models i lose the vertical motion. I’ve watched heaps of vids on root motion retargeting but i don’t think thats the case, The root bone doesn’t move, but the hip does. Do you have any advice on how to keep the vertical motion?

Failed to load /Game/HorseStarterKit/Horse_Meshes/Saddle.Saddle Referenced by Saddle_GEN_VARIABLE

Failed to load /Game/HorseStarterKit/Horse_Meshes/HeadGear.HeadGear Referenced by HeadGear_GEN_VARIABLE

This is what i get everytime i load the engine 5.3.

They work fine in PIE. BUT i just KNOW this is going to be a problem on compile.

You didn’t want to reply to my question about animations, lets see if you want to reply to this.

I’m currently traveling visiting family for the winter holiday, I’ll look into the issues your having when I get back.

The Root bone does not move, the vertical animation is indeed on the Hips. I’m guessing you are not losing vertical animation, but instead you are losing animation sync between the Horse and Rider. The BlendSpaces and AnimationBlueprints for the Horse and Rider must match each other perfectly or you will lose animation sync- and the riding animations will look out of alignment. After some testing I am getting alignment issues as well, things get silly after using the jump animation- I’ll look into this.

I’m not able to duplicate this, are those meshes missing for you? You might try to re migrate if some meshes are giving you issues. The Demo level compiles without any issue in 5.3.

Thankyou for your reply, My issue with the animations completely relates to using another skeleton and retargeting to it. In the retargeting process the vertical movement is lost. As you have said its not a root motion issue but perhaps is a scale import issue from my end?

However the error i get on startup is most certainly there. In PIE it works as expected, my worry is that if unreal is throwing up an error, it won’t compile.

I will try re-migration (not a big deal), but as i said it works perfectly in PIE unreal throws up the warning anyway.

I’ll let you know what i come up with.

I would advise updating the new update that just went live, I think I may have fixed the sync issues. and I’m not getting this error. are you getting this error in the demo level? or is it in your level or project?