only in my project, sorry haven’t had a chance to re migrate, just got a website development/maintenance contract ( the things we solo developers need to do to keep the lights on), will get back to you as soon as possible. And thanks for the update, ill try it at the same time.
Sorry again, about to go to bed, but finished my project. I will dedicate tomorrow to help you solve this.
OK so i re-migrated and it didn’t solve the import issue. Also the new update is actually worse.
Since remigrating the rider is placed behind and under the horse, the rider also has a wobble on the horizontal axis, It looks way worse than the old version (I had gotten it to a point where it looked alright, but without code to set the position of the rider, out of the box its really broken).
Also for some reason, when playing in my project AND your demo project, the horses hair is on crack, its rendering all wiggly and seems to fall into the horses body.
Honestly if you could roll the update back to the last version it would be more usable.
Thanks
it wasn’t updated properly, Im resubmitting today, thanks for the heads up. In your custom level if you use the third person character as your Rider do you still have the same issues?
Well it seemed to have fixed the vertical movement, but added a sway/rotation on the horizontal axis. I’ll try again when the update goes live.
Hi,
I want to import the assets into my project, where I already have a horse blueprint, animation blueprint… When I use your project in Unreal 5.4.2,
Some animations are having inconsistent orientations:
And as a consequence, when I use them in my blueprint, the horse as a weird animation system
Antother issue is that some animations are making unreal engine 5.4.2 crashing:
eg : Trot_Horse_Right (but that’s not the only one)
Click on it on your project
and Unreal will crash
LoginId:94e9c72b42486b6a09f9968c95b86da4
EpicAccountId:77d262af16cd4dc3b2fac9d0fcaaa9ea
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758] Array index out of bounds: 76 into an array of size 76
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I have one issue i am using metahuman in place of quinn i also have replaced metahuman in quinn’s BP and in Horse’s BP but when i climb and ride the horse metahumans face doesn’t go with it how to solve it?
You need to set the visibility to true on the face when mounting the Horse and set the visibility to false on the third person character. look at the parent classes and look for the mounting and dismounting sections. you will see the set visibility nodes there- do the same to your face that is being done with the body. Mounting is on the Third Person character and dismounting is on the Horse. I hope that is helpful.
I recommend you Update, the animations have all been fixed and updated to 60 FPS. Also the entire system has been reworked. No more Level Blueprint.
ok. Great that you remove the logic from level blueprint, new comers will appreciate.
But I’ve advanced in my “hobby” game and no time to change that part
What’s the best practice to update the animations ?
- Delete my local library
- Create new project with Horse Starting Kit (which will download it again)
- create new project with it
- migrate asset to my current game - that’s override old anims to new ?
When I click play game with UE 5.4.2 on a fresh project, the UE crashes
You will want to update for sure (v3.0 is in UE5.1 and above) all animation orientations have been fixed and all animations are upgraded to 60 FPS. I would update then try #4. if you still have issues #2. I’m putting together a getting started guide for the Horse Starter Kit v3.0, I will post it here too when its finished.
*Update here is a early look at the getting started PDF.