oh for sure! i do believe creators should have the options to expand their development technical complexities such and lighting, rendering or innovations. i just think someone should look at what most games want and need and make simple ways to work with them. one day i hope it will be easy as 1 node checkbox yes or no to multiplayer, gun blueprint, drag and drop sounds, skeletal model, and animations and call it a day, after you setup what type of damage the bullets do of course! its straight mental illness to setup directional outputs, velocity, procedural recoil, like it should be all there already, checkbox is this gun shoot bullets or big bullets that go crazy, just 1 slider scale from 1 to 100, how shaking and crazy does this thing shoot, knockback, yes or no checkbox, of course, have opens to expand, maybe it shoots u across the map but a golden standard is more appropriate to for solving simple solutions. my game would be so grand and large if it wasn’t so large of a task to setup simple things. i want to make all custom characters, how am i supposed to do that when i have to fry my retinas on a computer screen for hours just on 1 character model? ya feel me? anyway, thanks for readingg!!!
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