@Vollgaser
It’s funny what you’re saying. Let me explain things differently. I need money to pay for the movie. This covers things like hiring VO artists, animators, modelers, and VFX artists. Right now, I’m doing everything myself, so it’s taking a long time.
If I had two animators to help with technical stuff and two programmers and modelers, I could focus more on the creative side of the movie. But for now, I’m dealing with all the small and big technical problems, which takes up a lot of time.
I’ve been paying these other workers out of my own pocket, which means less money for me and my family. Plus, there are other costs like computer equipment, motion capture gear and software subscriptions.
I work 8-10 hours a day just to earn money for the movie, and by the time I’m done, I don’t have much energy left for working on it. So what you see as progress is only a few hours a day, and sometimes I’m tired and not very motivated. But the fact that I can still make progress even after an 8-10 hour workday is because I’m a beast!
Imagine how much faster things would move if I had a team of 4-5 people helping full-time! Despite the challenges, I won’t give up because I love making movies.
In short, the movie will be finished eventually. I hope this clears up any misunderstanding about the costs involved and shows why a realistic approach is needed, and shows that thinking it’s costless is just naive. Have a great day!