The Epic MegaJam Team Up Thread!

Usually I say the same but in talking to many community popular and former team members… nearly everyone or everyone I know, which is a fair list, is prototyping major parts of their games. Whether it be gameplay, or characters of extremely high quality and APEX or doing C++ coding etc. Competition is gonna be tight and we’re gonna see games that no one could create in a week.

Edit: But I do understand your point. Its the argument of… does making assets prior to a jam not knowing a theme only that a jams comnig up vs using premade assets during the jam have a difference?

Themes whats gonna kill some of the prototypes I’ve seen people make, theyre WAY too specific. But I will eat my hat. And punch Alex P and Chance through the stream.