I’m trying to render some images of an acrylic product , however I noticed that the editor rendering ( path tracing mode ) is much better than the still rendering, how can I fix that ?
the first image is the editor screenshot and the second image is the render
my post process volume is set to

-100 max bounces
-1000 samples per pixel
my still render is set to :
- png sequence
- deferred rendering
- path tracer
- anti aliasing
- 20 spatial samples
- 20 temporal samples - game override
- high resolution
- output 4k