Summary
The editable reference disappears after opening the UEFN editor specifically when I reference a creative_device
class from a file that is located one level above the folder of the file I reference. (this bug seems to be really specifc in relation to the folders and the classes)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
-
Create a folder
game
-
Add a file
game_manager.verse
-
in
game_manager.verse
create a classsome_device := class(creative_device):
-
Create another folder (
folder_1
) inside the foldergame
-
Create a file
another_file.verse
inside the folderfolder_1
-
Create a class
another_device <public> := class(creative_device): @editable AnotherClasses : []another_class = array{}
-
Create a class
another_class := class: @editable SomeDevice : some_device = some_device{}
-
Put
some_device
andanother_device
on uefn editor -
Create a new element on array of
another_device
and add a reference ofsome_device
-
Close and open again the editor
Expected Result
The reference of some_device
should keep in the device another_device
after opening the editor.
Observed Result
The reference dissapears (becomes none
) after opening the editor.
Platform(s)
PC
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Additional Notes
I found this issue while making another system for my game, I created this hypothetical classes to try to reproduce my error in a simplier way.