The editable reference disappears after opening the UEFN editor

Summary

The editable reference disappears after opening the UEFN editor specifically when I reference a creative_device class from a file that is located one level above the folder of the file I reference. (this bug seems to be really specifc in relation to the folders and the classes)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a folder game

  2. Add a file game_manager.verse

  3. in game_manager.verse create a class some_device := class(creative_device):

  4. Create another folder (folder_1 ) inside the folder game

  5. Create a file another_file.verse inside the folder folder_1

  6. Create a class
    another_device <public> := class(creative_device): @editable AnotherClasses : []another_class = array{}

  7. Create a class
    another_class := class: @editable SomeDevice : some_device = some_device{}

  8. Put some_device and another_device on uefn editor

  9. Create a new element on array of another_device and add a reference of some_device

  10. Close and open again the editor

Expected Result

The reference of some_device should keep in the device another_device after opening the editor.

Observed Result

The reference dissapears (becomes none) after opening the editor.

Platform(s)

PC

Upload an image

imagem_2025-04-26_175449187.png


Additional Notes

I found this issue while making another system for my game, I created this hypothetical classes to try to reproduce my error in a simplier way.