The Economy Suite

UPDATE V1.1

Update will be submitted later today or over the weekend. Update will go in effect as soon the marketplace team gets it updated.

Changelog for V1.1
**
UPDATED**: UI improvements.
UPDATED: UI color improvements.
UPDATED: Added missing textures on Auction House.
UPDATED: Bid price now shows correctly.
UPDATED: Potentional issue with stacking add on Auction House Fixed.
CHANGED: Changed way itemcore works, should work smoother now.
CHANGED: Changed input button for change ID on example character from P to U.
ADDED: Added Sword mesh + textures + material
ADDED: Added staff mesh + textures + material
ADDED: Added shield mesh + textures + material
ADDED: Added Baguette mesh + textures + material
ADDED: Added ring mesh + textures + material

Added items


**
Changed Auction UI to fit the other UI**

**
Changed Bank UI colors and transparency to fit other UI**

**
Changed Inventory/Merchant UI for transparancy and colors**

Price has been updated on the store!

Coming features: Trading between players

We’ve dropped the price! Grab you chance to get it at a low price before we add new and more features!

How would you recommend implementing this into the MMO Template?

Hello,

I have only had a brief experience with the MMO kit and that was when working for a client. However i am aware how they store info on the server. Because the suite system uses Datatables and ID’s it shouldn’t be hard to connect.
Setup the system as described in the documentation video, then connect your player name and ID in the inputs.

If you really want to include Inventory and gold/cash into the third party database that shouldn’t be too hard if you have experience working with vaREST. However explaining this in extreme detail without having the MMO kit myself would be extremely hard.

Cool, so basically, it shouldn’t be that hard then :slight_smile:

Hey,

No it should be pretty straightforward :slight_smile:

Hi,

Do you plan to had a player/player trade system ?

I think that’s the only option who miss for be perfect.

Hey,

Yes we are planning to have trading implemented. The timeframe for this is not decided yet.

hmmm, nice music choice in second preview :smiley:
if i would ever make rpg game, i know where to get vendor system.

Thanks for the feedback! :slight_smile:

**UPDATE V1.2
**
Update will be submitted later today or over the weekend. Update will go in effect as soon the marketplace team gets it updated.

**Changelog for V1.2
**
UPDATED: UI improvements.
UPDATED: UI color improvements.
UPDATED: Changed way items are added to inventory - More safe
UPDATED: Changed way items are removed from inventory - More safe
UPDATED: Added padding to auction place auction image to fit the bg better
UPDATED: Overall security imporvements
UPDATED: Better documented inventorycore
UPDATED: Removed annoying print strings
ADDED: Added time indicator at Auction House to get the time you’re selling at before placing the auction

UpdatedTime.png

Pack is on sale!

25% off now! Economy Suite in Blueprints - UE Marketplace

hello,

I would like to purchase the Economy for a game I want to develop. I am developing a Voxel construction game with a strong economic focus. One element i would like to include is the ability for players to create their own assets within the game and trade, sell or share them with each other. Could the Economy Suite be extended to permit this? I am planning on integrating the Voxel Farm plugin. The Voxel Farm technology allows players the ability to manipulate 3d objects in real-time to a fine degree. Its currently being used in Daybreak Games’ Landmark. One of the features in Landmark, which I’d like to incorporate into my game, is the Player Studio. Initially I will focus on the development of an editor that is independent from, but will be used to create content for my game and will hopefully allow players to buy, trade, or exchange their creations. At the moment the Voxel Farm application allows content creations to select objects or parts of objects within the work space and copy, paste, and manipulate these objects. I hope to employ the select, copy, and past functions to allow the players of my game to sell, trade, or share between themselves.

http://voxelfarm.com/doc.html?creating-an-extension
https://www.landmarkthegame.com/player-studio-faq

Hey,

Sorry for the late reply!

In some way the suite could allow this but with heavy modification since you save to a datatable during runtime, only in the editor so you’d need to make a struct array of the info, add to it and store it and then let all functionalities grab info from there but it would require quite a lot of time to make.

hello

It’s okay, I’ve been busy with studies and finishing final course assignments in any case.

I am a N00b at this and feeling a little self-conscious about seeking to accomplish such an ambitious task, while showing I am thoroughly out of my depth, but for me it’s more of a learning experience than a desire to make a commercial release at my first attempt. I had hoped to use the Economy Suite as a solid platform to introduce me to how the Unreal Engine works and then expand the scope of the project as I learn.

Sorry for my ignorance but could you clarify what you mean when you say,…“with heavy modification since you save to a datatable during runtime only in the editor…”? Do you refer to my particular case or does the Economy Suite not allow data to be saved during run-time in-game, and therefore it would be a barrier to allowing such a feature in my game and only overcome with considerable difficulty?

Hello - I’m interested in this package and have a couple of questions.

My app requires the player to switch character possession during game play. When possessing a new character I need the characters inventory to be updated as well. I have purchased the ‘other’ inventory system and it has a lot of stuff tied to the player controller. This causes gold and other settings to be “global” for all possessed characters. I do not want this. Will your application allow my characters to have distinct inventories and allow an easy way to reflect this in the UI when switching characters?

In previous posts you mention that there will be character to character trading coming soon. Has this been implemented and is it in the current release?

My game is multiplayer but it is based entirely on listen server setup. There is mention of your system requiring a dedicated server. Is this still relevant and can you talk more about why this might be necessary?

Thanks

Hey,

Dedictated server is required for the auction house, logically. And while it works on a listen server and supports turning the server on and off it’s best to keep it running at all time.

The trading isn’t implemented yet, and we don’t see that it would be added soon but if we do it’ll be posted here.

Inventory is tied to a ID, which is an integer. If you tie every character to a different ID this is certainly possible, the ID is what drives the system, if you change the ID you will have a different bank and inventory(you might want to kill and respawn the character though, but might work without).