NOTICE: This asset has been discontinued. All previous buyers still have access to the files however we have discontinued it for all new versions and current versions.
The Economy Suite is a 3-part suite containing the following items; Banking and stashes, Merchants/Vendors and a fully featured Auction House.
This system also features a basic inventory to work with and a very easy way to setup any item in your game.
Do you require an economic system? Player saved banks or storage? Merchants/Vendors to buy or sell to? Or even just an inventory system? Or a fully featured crafting material storage? Or all of this together in one package? Then you’re at the right location, this suite covers it all!
This asset is made to be compatibly with almost any already made game, or game in progress! By simply adding components to your exiting character or using our example character you don’t have to worry about hours of work setting this up.
This asset is also available on our shop at a reduced price!
**[SIZE=2]New features: Added Customization Setup node Improvements: Bidding has a better finishing touch(still not 100%) My auctions now displays correct tooltip Auctions now has working timeframes(outside PIE) Can now remove own auctions
[/SIZE]*[SIZE=2]General overall performance imporvements
[/SIZE]*Fixed wrong username issue
Fixed User ID system to work in PIE better.
[SIZE=2] Can be expected next update: Documented PDF/Google Docs on how to work and setup the Auction House in your project.
Also on a note, i removed the poll as i put that up too soon.
Here’s a video with Preview #2 working.
If you have any ideas/comments/suggestions/etc. Please do tell me! Also please let me know what you think -so far- of the system so i can have feedback and adjust some settings.
I’m planning on submitting this within the week, roughly 3-4 days as i hope by then all finishing touches are there.
PS: Just noticed i still had music playing while recording, do ignore that or turn down volume, or up if you like the song.[/SIZE]
This looks pretty awesome! Definitely useful for mmo devs. A couple of suggestions:
A category system, where you can isolate different items based on their type. i.e. weapons, armor, consumables, etc.
A filter system. You seem to have the basic structure with name, price, level, seller. Being able to filter based on those terms would be a nice touch. Maybe even being able to add more parameters if that were possible.
That’s my take on it. This is great work, keep it up! =)
Yea could be very useful for MMO’s indeed. But due to that the system will have a less wide range of people who’d need it but i hope that doesn’t affect the chance of getting in the marketplace. I do feel like quite some people could use this.
And hmm, a filter system… Could try to implement that. And a category system could be easier than filter. But i’ll def give it a try!
I wasn’t implying that you were implying that it’s only useful for mmo devs. It’s certainly useful for more projects such as marketplaces for weapons/skins on fps games. And tbh i can’t either, it’s a really tricky system to make certainly for the bidding part of it and delivering the money/items to the players when the auction is done. I’m amazed myself i got this far. It’s my 2nd attempt at making one and the first one wasn’t even able on getting auctions on the auction house.
[SIZE=3] New features: Added Category Search for items.
*Giving money to the seller when auction is sold now completely works.
Some general hotfixes.
Giving money back to sold auctions people bidded on now returns to the bidder if their bid is not the winning bid.
On filtering items as suggested, this is something i tried to do on earlier projects and it’s not directly supported in UE4 4.9(Not sure on 4.10) and is quite ‘impossible’ to create without creating some c++ nodes and exposing them to blueprints.
This time there’s no video but i’ll give you some images attached below[/SIZE]
I have not yet set a price range that is final.
But i do however probably am going to range the price between $89 and $129.
That’s a high difference between the 2, but knowing this system will save you roughly 3-5 days fulltime work it’s worth it. + with it being quite complex this should be the right price range.