I know the FClassReplicationInfo.CullDistance is for Class setting and the FConnectionReplicationActorInfo.CullDistance is for one connection.
But the GridSpatialization2D use the FClassReplicationInfo.CullDistance to decide which cells the actor should be saved in.
so what is the purpose to design the two culldistance properties, and how to use the two culldistance properties in Existing Engine Code now?