The depth camera is not affected by smoke.

Hello,
I’m a beginner user who recently used the Unreal Engine.
I’m currently trying to run an algorithm using Depth camera through AirSim. However, I see particles such as rain or snow on Depth camera, but emitter such as smoke and fog is not on Depth camera.
Changing translucent to opaque in materials is only possible in rain and snow and not working in emitter, so I couldn’t figure out how to solve this problem.

The picture shows the house behind the smoke but the Depth camera ignores it.

Please let me know if there is a solution.

Thank you.

There is a setting in the material to draw translucent into the depth (and velocity) buffer which is off by default.