Hello for all!
I have a question about lighting. Is there way to darken some parts of level? For example, I want to make Stonehenge like in a cloudiness. But other parts of the map leave bright.
I imagine two ways to make it:
- Use a light function.
- Place a mesh over this place. But for soft shadows I need to use translucent materials with shadow casting…
Is there another way? More elegant and beautiful.
BTW I use one directional light and one sky light in this map.
Thanks in advance!
Use an “ambient cubemap” (it’s like a skylight) in your post process volume -> then you can define the areas
Thanks for your answer. But i have some troubles with it.
This is what I want to get:
This image made with using a light function. But all process looks like mix of a voodoo magic and shamanism
I tried to use Post Process Volume. Looked at the sample in ContentExamples. But it is not working for me This is a screenshot with settings:
And I don’t know why… Perhaps the directional light with skylight annihilate this effect?
You can use the 3D sphere mask technique explained here and use it in a post process material(Blendable) to darken a spherical area at a specific location.
Thank you! I will watch that video.