I have a question about lighting. Is there way to darken some parts of level? For example, I want to make Stonehenge like in a cloudiness. But other parts of the map leave bright.
://dev.rionix/images/ue_question_050.png
I imagine two ways to make it:
Use a light function.
Place a mesh over this place. But for soft shadows I need to use translucent materials with shadow casting…
Is there another way? More elegant and beautiful.
BTW I use one directional light and one sky light in this map.
You can use the 3D sphere mask technique explained here and use it in a post process material(Blendable) to darken a spherical area at a specific location.