Summary
If the timer device is set to “All” and the trigger for the timer during the game is not the player (in my case it is e.g. the “Destroyed” trigger of an object manipulator device), then the stored custom widget is NOT displayed, but the default mode
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
As described above, set a timer device to “All” and store a custom widget for it. Then use a non-player-related trigger as a timer start during the game…
Expected Result
the custom widget will be used instead of the default UI display
Observed Result
I see the default timer display on my hud
Platform(s)
PC