Hi,How to avoid my component’s reconstruction when drag the actor.
I have the same problem but i dont use a blueprint. Do you have childactor components in your class?
the native components in actor class(c++) will not reconstrut,only the components added in blueprint class will. And I haven’t found a place where I can escape the reconstrution judgment.My temporary solution is dont use blueprinet and CreateDefaultSubobject<…>(…)
There is a setting called “run construction script on drag” in the “class settings” tab in a blueprint. have you tried turning it off?
Or do you only use c++?
Thx for ur reply.I know that, but the setting will work on every component.This is an outermost judgment,in my first screenshot it is this.But i just want a certain component class don’t reconstruct,because the construction of the component is expensive.