If I click any parameter that should open the color picker, it just opens the drop down to select the individual RGB values, but not the actual color picker. Sometimes when I click it in random spots it will open, but for a fraction of a second and close again.
It works as expected in UE5 however. I did a fresh install, computer restart, and new projects and the problem persists.
I came across this and glad Iâm not the only one. Yes I too can confirm the colour picker isnât working and yes I too am getting the same error in the output log: LogSlate:Window âColor Pickerâ being destroyed. You canât even get it working in materials when setting up a parameter, have to type in the figures manually instead, which is a pain as needing to go into a 3rd party piece of software just to pick a colour and then get the figures from it.
I had a similar problem and was able to fix it but it might not apply to everyone. I created a new level that had an Exponential Height Fog and had checked the Volumetric Fog check box. The color picker wouldnât open just as described in the earlier posts. When I unchecked the Volumetric Fog box I was able to use the color picker again even after I re-checked the box. I donât know why that was a conflict or why unchecking the box worked but it did in my case.
Hey OceanTSâŚjust did this test you mentioned and low and beholdâŚyeah I now have the colour picker back. I didnât have any levels with any fog as I have removed it for this level Iâm in the middle of doing, and no other levels in the game Iâm making had any fog at all. So I made a dummy level, added in the fog from the actors, checked and it wasnât ticked, the Volumetric Fog, but I then created a dummy materialâŚvoila! So I checked the other master material I have made, added a colour tint and I now have the colour wheel.
Thanks heaps for this quirky fix but yepâŚworked for me!
Hello
I had the same issue and tried OceanTS solution, but it didnt work. So i was playing around and finally found that by closing the environment light mixer (i usually have that one open as window next to my content) it works just well.
Seems like a bug