I’m making a Steam online game. When the host creates a session, it enters the lobby.
(The game modes in the lobby and in-game are different.)
Below is the game mode in the lobby.
When I start the game in the lobby and enter the game map, the client can move, but the host cannot.
I made this code through RYAN LALEY’s ONLINE SESSION lecture.
Below is a picture of the game mode and character Spawn Blueprint of In Game
At first, when I entered the lobby and chose a character, I made the character visible. The character class and the in-game character class are different classes.
Chosen class is a character class that will be used in games, not lobby characters. I made it a variable, but it has in-game character classes as the default
I’m sorry. I slept because I was so tired because it was early in the morning in my country.
Thank you very much for your hard work I’ll try it now !!!
There’s one thing I couldn’t say,
Other custom events are executed except for the movement of the character.
For example, functions such as “Play montage”
Oh, I solved it!!
I don’t know why, but when host spawn, MAPPING CONTEXT broke off in character BP.
So when the character spawn, I reconnected CONTEXT and it worked out!
Thank you so much for your help, have a nice day!!