I think so I got it like this: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = “Camera”, meta = (AllowPrivateAccess = “true”))
UCameraComponent* CameraComponent;
I think so I got it like this: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = “Camera”, meta = (AllowPrivateAccess = “true”))
UCameraComponent* CameraComponent;