The camera component I created for a character in CPP doesn't shows in his Blueprint Class

I AM SO FREAKING STRESES, IM A NEWBIE


Hey there @A-DevXD! Welcome to the community! In your header file, is the camera set up as a UPROPERTY that’s Blueprint readable?

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Camera", meta = (AllowPrivateAccess = "true")) class UCameraComponent* CameraComponent;

I think so I got it like this: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = “Camera”, meta = (AllowPrivateAccess = “true”))
UCameraComponent* CameraComponent;