When you click on the browser icon it should take you to the location of the asset in my case the ui widgets. It does not anymore unless you replace with another and re add the original this is strange behavior and a sure regression. I just wanna point out that my island is very big and complex and this is gunna waste time now hunting for the assets. Luckily i use notes and folder everything
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
I will show a video its easier
Expected Result
It should work as before so when you click on the browse icon it should take you to the location of the asset
I donât know anyone who uses it apart from myself but that doesnât mean its not worth looking into there is clearly some issue going on.
Same as the notes i always report issues with them and never see anyone else do so and i assume again its cos many creators donât use the function.
I understand the 5 votes ect but when its an issue with uefn itself the vote system should not be included as not everyone will even use all of uefn features but again that doesnât mean it shouldnât be fixed.
Ill ask about but this is frustrating for sure - The issue not the response
Do you have any specific fortnite propâs that donât work with this? Also just to be clear youâre reffering to the âBrowse to Assetâ button that can be found in the details panel of an actor and NOT the âSelect Actors Using this Assetâ button found on assets in the content drawer
Ahhh thatâs because you are trying to retrieve the static mesh of the fortnite propâs you donât have access to them (except for some very few meshes).
Could you try right clicking the prop itself and pressing browse to asset from there?
Yep I can confirm Pressing Browse to Asset on a UI Widget will only work if the asset was placed there in the same session, eg if I put a widget in and then press Browse To Asset it will work, but when I close and reopen uefn the button will again do nothing untill Either the same or another widget is re-applied