Hey, I have this struct called PlayerInfo containing a bunch of info about the player that is generated when the player logs in to the session and changed based on choices they make in the lobby, but I’m having a hard time moving it over to the in-game player controllers after the servertravel.
How would I get a variable from the player controller in the lobby map to the player controller in-game? Ive tried saving it to each player state, but it seems it is being destroyed between maps.
Inside Game Mode
Inside the Player State
Unfortunately when i use the logic above it doesnt make it through to the next map. I suspect it is because the player state is destroyed?
I use the same custom player state on both maps, casting to it works without a problem, but the variable is just empty on the ingame map
Any help appreciated