I need a tutorial how to make DLC system (blueprint or C++) for the correct way how to do that
I ‘ve tried to make Pak file ad Mounting it and in the log, the assets appear but can’t load them
so I need to know how to do that (load assets from DLC system in the games) in the right way because I didn’t know where I ‘am wrong (creating Pak files or Mount them)
Checking with my peers, creating such a system is a dire task, and there are multiple ways to tackle it. From what you got so far, it sounds like your setup is not loading the Pak due a mismatch between paths, or the engine not being able to locate your target.
I would start with a deep dive on Paks, how to properly set and implement them, then how to deploy them in your game. The following UE docs, tutorials and examples should be useful, please give them a look: