Hi, an Unreal C++ newbie here.
I’m trying to create a thread to run some task, to avoid using the typical if on the tick event and keep it disabled for performance.
I have worked with threads on C++, but not on Unreal C++.
My question: There are some standard libraries (or something) or consensus on use any one to manage multithreading on Unreal?
And i would love to know how much more performance saving is using threads for specific tasks instead of tick event too.I’ll do some performance comparisons when I get the threads implementation, but I’m sure you already know about it
That’s all, people. I look forward to hearing from you and thank you for your time : )