In 2022, for Ubisoft Next, I challenged myself to create a scene in Unreal Engine. Now, two years later, I decided to push myself further—to refine every detail, enhance realism, and elevate the quality beyond my previous work.
I completely remastered all assets and textures, redesigned the scene, and introduced both day and night lighting modes to bring more depth and atmosphere. Unreal Engine 5.5’s Lumen and Mega Light provided the perfect tools to achieve a high level of realism, allowing for dynamic lighting and rich environmental storytelling. The Post Process Volume was instrumental in fine-tuning the mood, lighting, and color grading, streamlining my workflow without the need for external editing software.
This project is a testament to my growth as an artist, demonstrating my ability to push past previous limits and continuously strive for improvement.
Created in Unreal Engine 5.5
Lumen & Mega Light Rendering
Fully reworked assets & textures
Day & Night Mode Implementation
Check out the close-up shots in my other post, and feel free to explore :
#UnrealEngine UE5 Lumen #EnvironmentArt #GameArt LevelDesign #3DModeling Lighting #RealtimeRendering #GameDevelopment