Hey guys! A big thanks to everyone who purchased The Art of Combat during the Cyber Monday Sale. Epic is planning another sale soon, so for those of you who need robust combat system designs and haven’t gotten your hands on The Art of Combat yet, stay tuned
On the battleground of your choice
Will the homebound rejoice?
Will the voiceless utter curses
Or wish for voices?
My new composition - Voices. Check it out on my Soundcloud profile: Stream Ibmax - The Blurr | Listen to Voices playlist online for free on SoundCloud
Wishing you Merry Christmas and a Happy, Happy New Year! Good tidings to everyone!
The Art of Combat is on sale! Go ahead. Get it.
Happy New Year everyone!! Wishing you an exciting 2017!
Hey guys!
Remember you can reach me on Skype if you wanna just discuss generally, or if you have specific questions about either The Art of Combat or anything else, really. Or if you have requests. If I don’t have the answers, I’ll let you know, but feel free to ask.
Anyone who wants to test Adrayvia’s alpha, just pm me on Skype: IBMAXX1.
Also, please like Adrayvia on Facebook: Redirecting...
Hope you’re having fun!
Hey guys! Here are some new video showcases for my game, Adrayvia:
Assassin Class Showcase:
Real-Time War Mode Showcase (SwordMeister Class Play-through):
Real-Time War Mode Showcase (Vorhut Class Play-through):
Real-Time War Mode Showcase (Drachenritter Class Play-through):
Enjoy!
Please visit www.adrayvia.com to subscribe to our mailing list!
Thanks!
Hi guys! Remember to reach me on Skype if you have any questions or suggestions, or personal requests. My Skype ID: IBMAXX1.
Quick bump :).
its cool if this is an early phase of the ui, i think u should work more on it (dont get mad just my opinion :P), i’ll add u later on skype i want to give u some suggestions.
And which feater from adrayvia will u include on the art of combat? in a future u should make an art of combat based on ranged or magic weapons as it could be cool to implement on adrayvia (i think ur already working on a ranged class, but its not a full system just a bow). Cheers
Yeah, there’s still more work to be done (I’d never get mad - I’m thankful for your opinions). Sure you can add me on Skype anytime: IBMAXX1.
So far I’ve designed a lot of mechanics and modes for Adrayvia, and I’m thinking about updating The Art of Combat with classes, the RPG component, UI widgets, and game modes (so far - Survival, Free Battles (PvP - Singleplayer, Local Multiplayer, LAN, and Online). I’m open to suggestions anytime.
Hi guys! Adrayvia’s Alpha version 1.7 is now complete! Please visit www.adrayvia.com and subscribe to our mailing list to receive a link to the build so you can play :D.
See you in-game!
Hey guys! Great news - I’ll be releasing a successor to The Art of Combat soon on the Marketplace. The work on it is already completed, and now I’m working on a video tutorial series for the pack. Stay tuned.
Any info on this? I am curious.
Hi HeadClot,
Yeah, it’s ready. I’m just about to submit it to Epic Games for review and approval.
Oh that’s hilarious. I was just considering buying this pack, is it worth waiting for this new one instead? What are the differences?
Hi 7ofswords,
Think of the successor as The Art of Combat multiplied by 5, in terms of template content for combat (melee and ranged), AI (all blueprinted), game modes (free battle (single player, multiplayer (LAN, Online, Local Multiplayer), endless survival), UI (notification widgets, frontend menus, in-game HUDs, character management interfaces (RPG)), a unique RPG component blueprint, SFX (Announcer blueprint, Character and combat Sounds designed for modularity by using the character’s Gender and physical materials - so if you hit a female, you hear a female sound and if you hit wood you hear wood hit sounds for example), several other miscellaneous blueprints like projectiles, “special technique” blueprints, Render 3D to UI blueprints, and so on. Plus it is also immediately compatible with certain other assets on the Marketplace, like the Footsteps Sounds BP, animation packs (sockets are already setup correctly on the skeleton if you wanna use Kubold anims for example, so just hook up the anims, and assign the sword), the Options Menu Kit plugin, and so on. I’m working on an in-depth tutorial series for it. The entire pack is large in terms of pure blueprint content, so it might take a bit to have all the tutorials ready.
In the meantime, you can go ahead and get all the free stuff I release here: Free Blueprint Templates, Tutorials and Other Stuff - Programming & Scripting - Epic Developer Community Forums