Hello guys! Welcome to the month of July…(always wanted to say stuff like that hehe )
Hey guys! The Art of Combat is now on sale!
Make sure to take advantage of this chance
Cheers!
Sale continues! Grab it! Links in my signature:)
Wow! I’m so humbled. Thanks to all my customers for purchasing The Art of Combat. It really means a whole lot to me, and you can rest assured the funds I receive are being invested into even better future updates and packs.
Thank you for all your continued support, and I’m looking forward to even more beautiful relationships!
Please remember to rate The Art of Combat on the marketplace page, add me on Skype, and join my Discord. You can also reach me if you wanna have custom work done :).
Rate The Art of Combat: The Art of Combat in Blueprints - UE Marketplace
Skype ID: IBMAXX1
Discord: Adrayvia Live
Thanks!
Hello everyone! I’m back. Yeah, you probably didn’t notice anyway haha:)
Anyway, I’m working on some exciting new updates for TAOC, the Tutorial Videos will resume, and it’ll be updated for the 4.17 version of the engine.
Have a good one~
Hi guys, got a new vid coming out soon. A sort of bridge between Adrayvia and The Art of Combat, explaining the systems and all that.
Coming soon.
Got to say having read through pretty much all of this thread, your dedication to your customers is simply outstanding.
Definitely going to be buying this over the next few weeks
Cheers!
Appreciate that @anonymous_user_7fac68ad. I’ll continue to do my best!
Hey guys,
I had a bit of a setback with some things, but I’ve moved on, and I’ll be releasing the new vids shortly. Stay tuned, and thanks for your ever-appreciated and continued support.
Quick Bump
Had surgery, but I’m better now. Work resumes :).
Looks cool. Is that asset containing some gamemodes?: like survival or some else
Yes, The Art of Combat comes with multiple game modes, including Endless Survival.
Roughly a month ago, on the Marketplace, you left a comment about an upcoming update. Is there any information as to what that will entail?
Sure. I posted this on Discord in regards to the coming update:
“As usual, it (the coming update) will be in a new folder with its own hierarchy, and you can expect at least 80 new files. Most of this update is about improvements and innovation with the AI, so you’ll notice the new modular structure of Behavior Trees, Blackboard(s), Tasks, Services, Decorators, Child AI Controllers…”
I’ll also be including bonus side projects in TAOC, like my already free minimal SideAICombat project (Sidescroller AI Combat) that you can find here: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/115214-free-blueprint-templates-tutorials-and-other-stuff
Hey guys,
New tutorial video on the ease of integration of external systems with The Art of Combat:
Enjoy.
Hello, how to change skeletal mesh for child classes of Manne_BP to use custom character meshes?
Hi,
This is the new tutorial document, and it has the answer to your question in it: http://www.evernote.com/l/AhQC-MeHEV…XPdL1DZRCB_A0/
The document has images to help wit the explanation. It’s under the ‘Mesh, Skeleton and Sockets’ section.
You can also reach me on Skype if you need more help, and Discord as well.
This is an except from the document referring to your inquiry:
"The Art of Combat has undergone rigorous testing for more than 18 months, and with that amount of testing and experience comes the knowledge with which to circumvent seemingly unbeatable and unexplainable bugs that are inherent in the Unreal Engine itself. In this case, I prepared a workaround for a bug that prevents the characters’ meshes’ particulars from being relayed at runtime. For example, if you select a Ninja as your mesh, and also set the rotation of the mesh as well as its location and animation blueprint to use, these may or may not have shown up in the editor during play. So to correct that, I added an extra event that runs very close to the Begin Play event called the ‘Adjust Mesh Vars’ event. This event makes sure that all your selected edits to the mesh are relayed during runtime.
You can find the Adjust Mesh Vars event in the Event Graph of the Manne_BP blueprint, close to the Begin Play event.
The Adjust Mesh Vars event corrects the issue of what you see above, where the Assassin’s mesh doesn’t show up in the editor. It will show up during play, thanks to the event, but of course to see the mesh before play, simply set the settings in the editor. The bug occurs whenever the project is restarted, and that’s why the event is well suited to take care of it."