The Art of Combat - Melee Combat System for the Unreal Engine

New video coming soon!

K, so the tutorial series will generally take this shape:

Tutorial Series

  • Character Setup

    • Sockets

    • Skeleton

    • Mesh

    • Parent-Child Relationship

    • Main and Sub Dependencies and Hierarchies

  • Combat Sections

    • Quick Attacks

    • Light Attacks

    • Heavy Attacks

    • Parries

    • Parry Counters

    • Feints

    • Feint Counters

    • Responsive Evade System

    • Hit Reaction System

    • Blocks and Guard Breaks

    • Projectile Throws/Lobs

    • Archery System

    • Attack Techniques

    • Special Techniques and Special Technique Classes

    • Movement

  • AI

    • AI Initialization

    • AI Personality

    • AI Actions

  • Animation Blueprint

    • Event Graph

      • Notifies

      • Events

      • Set Variables

    • Animation Graph

      • Additive Animations

      • Extra Settings for Ranger Class (Archery System)

      • Locomotion Graph

  • Control and Targeting Sections

    • Targeting System for Players

    • Targeting System for AI

    • Perception Systems

    • AI and Player Possession

  • Damage Sections

    • Collisions

    • Projectile Classes and Trajectories

    • Projectile Deflection

    • Deal Damage

    • Receive Damage

    • On Death Events

    • Pick Up Systems

  • RPG Elements

    • RPG Component

    • Health and Energy Drains and Regens

    • Attributes

    • Stats

    • Stat Point Assignment

    • Moveset Control Component

    • Setting up Montages

  • SFX Sections

    • SFX Graph in Manne BP

    • Gender ID

    • SFX Graph in Anim BP

    • SFX audio components in Manne BP

    • SFX cue design examples

    • Announcer Blueprint

  • Game Modes

    • Multiplayer Modes

      • Steam API Integration

      • Online and LAN modes

      • Local Multiplayer Modes

    • Singleplayer Modes

      • Survival

      • Versus

  • UI

    • Front End Menus and Sub-menus

    • In-game HUDs

    • Pause Screens

    • Loading Screens

    • Lobby Menu

    • Character and Map Select Screens

    • RPG Character Management Interface

    • 3D Render Blueprints

  • Integration with other packs and projects

    • Footsteps Sounds

    • Options Menu Kit

    • VFX Packs

    • Weapon Packs

    • SFX Packs

I’m not sure if I’ll do the voice-overs or not, but even if I don’t I’ll make sure the videos easy to understand. Stay tuned.

Backing up all systems now. Preparing for video production. You probably don’t need the play by play, but hey I’m excited. :smiley:

So the first video is ready. It’s a quick overview of the Character Blueprint and its components. Uploading now.

K, people, the first vid is up. I’ll publish it tomorrow. Working on the second vid now. The second may have voice overs in there.

K, here’s the first in the new Tutorial and Overview series:

Enjoy.

2nd video coming right up - we’ll explore the use of notifies, montages, combat mechanics and RPG mechanics, with practical examples as well.

It’s taking a bit, but rest assured the video is coming soon.

K, guys, the new vid is still uploading to YouTube, and I’ve submitted the June 2017 update to Epic Games. Hopefully it should be on the Marketplace anytime from next week.

Ah, it’s finally uploaded. Here’s the second video in the Tutorial and Overview Series:

In this episode, we talk about the use of Notifies and Montages and how we drive events with them, and also discuss how the AI makes decisions. We also show how customizable The Art of Combat is (it is very customizable :D).

Oh, and yeah, there are voice-overs in this one :).

Enjoy!

Hey guys,

The June 2017 update is now live! You’ll also find the previous version in the _Legacy folder. Have fun!

Hey guys! As promised, the June 2017 update is now live. There’ll be a price increase come June, so you can still get it at the current price right now (with the update).

Have a good one guys!

So a third video is in the works, and that’ll cover SFX, Camera Direction, a more in-depth look at how to add your own montages per class so each class is unique, how to edit damage factors and variables like the range of tracing, and how to configure inputs.

Hi guys! Join the discussion on Adrayvia’s Live Discord Server: Adrayvia Live
Questions and suggestions about The Art of Combat are welcome.

Hello people! Got the third video tutorial in the series uploading now. Stay tuned.

Join our live Discord for real time-updates and discussions: Adrayvia Live

Here’s the 3rd video in the tutorial series:

Join our live Discord for real time-updates and discussions: Adrayvia Live

Enjoy.

Hi guys, remember to rate the pack on the Marketplace: The Art of Combat in Blueprints - UE Marketplace
Thanks!

Join our live Discord for real time-updates and discussions: Adrayvia Live

The Art of Combat has been updated to 4.16, and I also made an update to 4.15 once more. Enjoy.

Join our live Discord for real time-updates and discussions: Adrayvia Live

Rate the pack on the Marketplace: The Art of Combat in Blueprints - UE Marketplace

Thanks.

Hey guys! More videos are coming, but in the meantime, here are some progress updates on a new component I’m working on for Adrayvia: The Team Hierarchy Component. It should be done in a few days, and I may or may not release it for TAOC, depending on a number of factors, including the number of direct wish lists for it.

More details on my Discord: Adrayvia Live

Rate the pack on the Marketplace: The Art of Combat in Blueprints - UE Marketplace

Thanks.

Hey @Maxx_Rexx - just purchased this today, created a new project for it (to migrate into my game and got the following:

2cedaf734975b2ac81ad6b693fb203d060e7656a.jpeg

Any thoughts on how to proceed?

Sure. From what I see, looks like you edited the folder hierarchy. Just do a clean migration, and there won’t be any issues. UE4 has some issues with struct dependencies, and that’s the cause of that. Just do a clean migration, and after don’t put the _ADNeo folder into another folder. If you have to, then at least do it within the editor, not within windows explorer or something like that.

That should solve that. In any case, this is not quite the quickest way to reach me - you can use Skype or Discord.

Skype: IBMAXX1
Discord: Adrayvia Live

Thanks.