The Art of Combat - Melee Combat System for the Unreal Engine

Yes, you can set up a skill tree(s) or play any style you want.I’m not sure what ‘sgrima’ is, but basically the moves for your combat are based on the animations you use. For example, I’m about to include Long-Range combat functionality (Bow and Arrow setup) for player and AI characters in Project Adrayvia. So it does depend on the anims you have. If you have anims for hand to hand combat, and someone else uses anims for bo/staff combat, and you both use The Art of Combat system, your combat moves will look as different as the hand to hand animations are different from the bo/staff animations. So just get your anims, create your montages, populate your notifies, and hook them up! Yeah! :smiley: