The Art of Combat - Melee Combat System for the Unreal Engine

The blueprints are very well organized, I liked it a lot.:slight_smile: Maxx_Rexx, are thousands Macros!!!

**User **: https://forums.unrealengine.com/member.php?322-SP**-SP-**: Do you understand those blueprints? And is capable to make your own changes and custom inplementation alone?

Maxx_Rexx is it a complete combat framework: UMG, game mechanics, AI and Multiplayer?

All blueprintes look beautifully organized and commented!:smiley:
I just got a little confused about this organization:

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PS.: And seems for me that $149.99 is beyond our budget, because it will also depend on hiring a programmer or a excelente blueprint guy able to implement and configure it inside another totally different project with a quite specific programming, like a specific third persons RPG Shooter game that mixes Melee Combat, Speels, Skills and Evolution System!

Unless this is a complete game (Framework/Template), or contains an aproach for an interleavable modularity, which the most functionality contained in your project may be interchangeable inside any different project by anyone. Otherwise, any custom changes or implementations without a very good knowledge about your blueprints, could are creating a complete mess especially regarding to multiplayer functionality. Anyway it could needing to be made by a good blueprinter guy or programmer with a good knowledge about your blueprints physiology. And You Will Not Have Peace, no more!.