So, how does it work? Do we just check the option in the project settings and upon deployment UE4 will do what’s needed to be done or do we have to go out of out way and compile converted BPs manually using VS2015 ?
Btw, is VS2013 supported ?
So, how does it work? Do we just check the option in the project settings and upon deployment UE4 will do what’s needed to be done or do we have to go out of out way and compile converted BPs manually using VS2015 ?
Btw, is VS2013 supported ?