I have run a small test to see how the performance compares between regular BP code and the converted C++ code. I did not even expect the converter to work in 4.11, so I was quite impressed with the results!
This is my benchmark function:
Without conversion to C++, it takes 4.13 seconds in a packaged game.
With BP->C++ converter enabled, it’s 0.33 seconds.
That is a 1251% increase in performance!
I know this is quite an extreme test, but the result is really, really promising.