Thank You For UE4 !

Thank you for 4.6 Epic!

Dear Epic,

Yay for 4.6! Compile times are about 15% faster for me now!

and…

**Thank you For Pointer-Based SubObjects (no more TSubObjectPtr)
**

The removal of TSubObjectPtr has made making new components in c++ much more intuitive and programmer-friendly!

The new syntax is so clean and simple, and the way Blueprints picks up on it so easily and enables me to tweak the new component in BP allows for a very fast workflow for new components!

Thank you for UE4 Epic!

:heart: