Thank you for 4.6 Epic!
Dear Epic,
Yay for 4.6! Compile times are about 15% faster for me now!
and…
**Thank you For Pointer-Based SubObjects (no more TSubObjectPtr)
**
The removal of TSubObjectPtr has made making new components in c++ much more intuitive and programmer-friendly!
The new syntax is so clean and simple, and the way Blueprints picks up on it so easily and enables me to tweak the new component in BP allows for a very fast workflow for new components!
Thank you for UE4 Epic!