Thank You for Per-Poly Physics Collision
Dear Epic,
I am so happy to announce that per-poly collision between spawned static mesh actors and physics-simulating meshes is now available!
means you can take your physics-simulating characters and move them through complex shapes that you create in external art programs, like cave scenes and spiraling rocks, and not have to create a lot of collision prims!
vastly opens up the visual and physical complexity of levels that we can make for physics-simulating characters!
questions/75521/physics-per-poly-collision-doesnt-work-with-physic.html
Thank You for UE4 Epic!