When I try to cook the free environment “CityPark” to Windows, the seems that the textures of all assets are lost and the environment is gray. The water is lost too.
seems like the materials are not being cooked, or compiled.
looks like the default material.
as for why, i’m not sure. do you have a setting to ignore certain folder?
you can try going to project settings > package and force include certain folder.
it could be that the level or materials are not referenced at cook time.
are you able to upload the logs?
the logs during packaging, and the logs on runtime. it’s on the Saved folder.
maybe there are some errors during packaging.
thanks. i don’t see any errors.
i see a few of these lines
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
i won’t expect that to cause the material to be missing. but it might be worth to disable virtual texture on the material or enable support in the project.
i also find these weird. i havent come across them before.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content’ is not mounted. Skipping it.
Actually, I do not have any logs in running game. The cooked environment is loaded in another platform called Rflysim to provide a simulation environment for drones and the platform does not give any logs.
dui bu qi, i could not help you better.
i hope you find a solution.
try talking with the people at RFLYSim.
also try creating a different project or isolate which material cause issues.
if you have a material that works, and other that doesn’t, then you have something to check. see what’s the difference between them.