TEXTURING: macro variation on weight/height layered terrain material

Hi all, how can I add texture variation to this material scheme? I’m new with material / terrain editing and after a lot of attempts (some crashed my UE XD) i think i need help , I’ve tried with some single texture material following “pre made” macro variations and it works, but dunno how to apply to a layered material like this :\

EDIT: this thread to see the “full path” of the procedure : Wolrd Machine to UE4 using World Composition - Content Creation - Unreal Engine Forums

This way you mix two textures using a mask.

It doesn’t need to be 2 different textures. You can just rotate the texture you have and use it as a second texture to mix with the unrotated one. Breaks on the tiling.